Naming conventions & first scene

By default, Godot uses camel_case for naming, resources. When working with C# however as the common convention is PascalCase in C#! Therefore we're going to change a few settings to keep everything consistent.

After opening Godot, there will be a screen shown where you can either create a project or import one & also some other options. On this screen click on settings & change directory naming convention to PascalCase.

Godot settings

Afterwards click on Create & choose a project name. In this tutorial we'll use BakeItManReturns as the project's name: Create project

After you entered the project name click create.

This will open the Godot project in 3D mode, but before doing anything we also need to setup the naming convention for our project. In order to do that go to: Project => Project settings & in the filter settings box type naming & change the settings as follows:

Project naming settings

Next you also need to create 3D scene by clicking 3D Scene in the Scene tab:

Create 3D scene

After that, save your scene using [CTRL] + [S] (or [CMD]+[S] if your are on MacOS) & press [F5] followed by [Select current].

Finally save the scene as Main.tscn & let Godot run the project. If everything runs smoothly, you will see the Godot splash screen popup for a while followed by an empty window:

Godot splash screen

It may not be much for now, but at least we know things are working properly.

Note

Also if you're like me you won't like very big pages with lots of steps or a comment section that throws off your sense of progress on the page!