Naming conventions & first scene
By default, Godot uses camel_case for naming, resources. When working with C# however as the common convention is PascalCase in C#! Therefore we're going to change a few settings to keep everything consistent.
After opening Godot, there will be a screen shown where you can either create a project or import one & also some other options. On this screen click on settings & change directory naming convention to PascalCase.
Afterwards click on Create & choose a project name. In this tutorial we'll use
BakeItManReturns
as the project's name:
After you entered the project name click create
.
This will open the Godot project in 3D mode, but before doing anything we also
need to setup the naming convention for our project. In order to do that go to:
Project
=> Project settings
& in the filter settings box type naming
&
change the settings as follows:
Next you also need to create 3D scene by clicking 3D Scene in the Scene tab:
After that, save your scene using [CTRL] + [S] (or [CMD]+[S] if your are on MacOS) & press [F5] followed by [Select current].
Finally save the scene as Main.tscn & let Godot run the project. If everything runs smoothly, you will see the Godot splash screen popup for a while followed by an empty window:
It may not be much for now, but at least we know things are working properly.
Note
Also if you're like me you won't like very big pages with lots of steps or a comment section that throws off your sense of progress on the page!